Clio Renault Sport V6 255 (2003)
Engine: PSA 3.0 V6 24V 255 CV
Traction: RWD (rear-wheel drive)
Gearbox: manual, 6-speed (H)
Suspensions: strut + arb (front), strut + arb (rear)
Fuel capacity: 61 liters
Driver's aids: ABS
Renault wanted to build the ultimate hot hatch from the second-generation Clio. To do so, the company decided to install a 3.0-liter, DOHC V6, in a midship arrangement, into the family hatchback, since there wasn't enough room to accommodate such a large powerplant under the hood.
This engine is the same found in the company's upscale model, the Laguna. It produces 230 HP at 6000 rpm, and an impressive 221.3 lb-ft of torque at 3750 rpm. Shifting is performed via a slick 6-speed manual gearbox. The large power output made the Clio Renault Sport V6 the prototypical "point and squirt" car because it possessed both excellent acceleration, especially at the low end of the rpm spectrum, and remarkable nimbleness.
The suspension system consisted of specially designed struts, and when combined with the grip provided by its wide tires - 205/50R17 up front and 235/45R17 at rear - the little Renault stuck to the road surface through corners. The transformation from little family hatch into a mid-engined sports car was amazing.
A slightly redesigned Sport V6, called "Phase II", appeared at the Paris Motor Show in October 2002. Power for the engine was bumped up to 251 HP at 7150 rpm and 221.3 lb-ft of torque. The suspension geometry was also revised, and, when combined with an additional subframe at the rear, the car handled better than the original. It also featured larger 18-inch wheels, and a more aggressive front fascia.
CHANGELOG
v2.0 released 21.04.2020
- new 3D model converted by spcy (thanks a lot!)
- added Renault symbol on rims caps
- corrected UV mapping of exterior objects by RealAKP
- completely redone shaders and materials
- adjusted tyres and brakes disk dimension
- added front license plate
- added normals for screws
- adjusted 3D driver model and position by RealAKP
- new optimized VAO patches by RealAKP (CSP only)
- corrected graphics offset and pitch rotation
- added dashboard lights functionality
- tweaked digital instruments
- regenerated LOD kn5 files
- adjusted colliders position
- tweaked onboard cameras
- corrected flames position
- updated ambient shadows
v1.1 released 07.04.2020
- new front upper grid in 3D scratch made by RealAKP
- many enhancements to 3D model by RealAKP: mirrors, lamps, exhaust
- new high resolution textures for interior
- added collider for front overhang
- added differential locking options in setup screen
- tweaked AI config
- adjusted 3D driver's shift animation times
- generated optimazed VAO patch (CSP only)
- skins with PBR materials (CSP only)
- added reverse light (CSP only)
- reworked interior lights with custom_emissive (CSP only)
- fixed speaker acting like a dashlight (CSP only)
- fixed problem with previous collider
- fixed a typo in "Blue Iliad" skin name
- regenerated LOD kn5 files
- updated previews
v1.0.1 hotfix 31.03.2020
- now AI can upshift like humans (sorry!)
v1.0 released 31.03.2020
- new enginge power/torque figure (from actual dyno)
- new suspensions setup
- new aero (ACCR v2)
- new tyres v10 (hypercar road, street, semislicks)
- new sound from Kunos
- suspensions geometry from Kunos
- corrected car total mass
- adjusted car polar inertia
- corrected car controls
- adjusted fuel tank position
- corrected gear ratio
- tweaked drivetrain config
- adjusted graphics offsets and pitch rotation
- added working lights
- corrected RPM instrument
- added various digital instruments
- changed driver's 3D model
- corrected main collider position
- added secondary collider for rear overhang
- added damage
- various textures replaced
- totally reworked shaders
- added LODs .kn5 files
- tweaked onboard cameras
- totally reworked skins
- added body colored interior insert
- VAO patch (thanks to RealAKP)
- added deforming bonnet (CSP only)
- added working odometers (CSP only)
- exhaust smoke (CSP 0.1.47 or above only)
- PBR materials for glass (CSP only)
- adjusted Real Mirrors to default driver's position (CSP only)
- updated to AC 1.16.3
- updated ambient shadows
- updated previews
- fixed hands and steering wheel out of synch
KNOWN PROBLEMS
- Low poly 3D model
- Fuel arrow is just a texture
There are no setups for this car.
This car has been used in 0 sessions.