Audi TT Coupé 3.2 quattro DSG

(accr_audi_tt_32_quattro_dsg) Mod
Audi TT Coupé 3.2 quattro DSG, skin Black
Audi TT Coupé 3.2 quattro DSG, skin Black
Audi TT Coupé 3.2 quattro DSG, skin Red
Audi TT Coupé 3.2 quattro DSG, skin SilverMetallic
Audi TT Coupé 3.2 quattro DSG, skin Sprint_Blue_Pearl_Effect
Audi TT Coupé 3.2 quattro DSG, skin White

Audi TT Coupé 3.2 quattro DSG (2003)

Engine: Volkswagen 3.2 V6 250 CV
Traction: 4x4 (all-wheel drive)
Gearbox: DSG/S-Tronic, dual-clutch semi-automatic, 6-speed (P)
Suspensions: strut+arb (front), dwb+arb (rear)
Fuel capacity: 62 liters
Driver's aids: ABS, TC, EDL

Audi was hesitant at first in producing a compact 2+2, but when the TT concept was greeted enthusiastically at the 1995 Frankfurt Auto Show, the company went to work in making the car a reality, and the TT in 1998 bowed to a waiting public.

The exterior styling of the car was unique, featuring an arched roofline that was similar to the shape of Volkswagen's New Beetle. It was highlighted with a stately face, low-slung body and wide, aggressive stance.

The base engine was a 180-PS 1.8-liter DOHC inline-4, the same engine that powered the A3 and A4. But the choice for enthusiasts was a returned version with dual intercoolers that pumped out 222 HP. Because of the compact size of the TT, it was one of the most nimble cars in the marketplace. Built on the A3's platform, with the wheelbase shortened 3.5 inches, the TT displayed excellent cornering balance with a slight penchant for understeer. The choice for enthusiasts was the all-wheel-drive version because of a more neutral tuning character, helped in part by the car's double wishbone rear suspension.

The TT's popularity was increased even more by an attractive convertible version in 2000 and the addition of a 3.2-liter DOHC V6 in 2003. With 247 HP on tap and mated to the company's revolutionary DSG twin-clutch semi automatic gearbox, the TT became the luxury 2+2 of choice for discerning enthusiasts.


CHANGELOG

v4.1 released 12.08.2020

Physics
- adjusted engine inertia and braking torque

Visual
- added working wipers by norms
- added wipers to slightly optmized LOD_B by norms
- added internal glass with a bit of dirt by norms
- regenerated VAO patch


v4.0 updated 05.08.2020

Physics
- new aero
- new suspensions sport setup
- new tyres v10
- revised inertia
- revised engine power/torque figure
- corrected steer lock
- adjusted gear ratios
- faster downshifts
- removed automatic cut-off and blip
- corrected engine idle RPMs

Visual
- totally reworked materials and shaders
- new material textures for almost any object
- new scratch-made texture for gauges and LCD
- added license plates
- corrected tyres radius
- corrected rear brake disks dimension
- adjusted third brake 3D model visibility
- fixed overlapping meshes on footrest
- removed flames
- fixed holes in wipers 3D model

Other changes
- new lights config (CSP only)
- new collider kn5 file
- adjusted collider position
- skins redone from scratch
- regenerated LOD kn5 files
- regenerated VAO patch
- revised AI
- reworked digital instruments
- added working water instrument (CSP only)
- fixed fuel analog instrument
- fixed autoshifting
- updated ambient shadows
- updated CM previews


v3.3 unreleased
- new interior textures
- fixed bump plastic and brushed aluminium materials (CSP only)

v3.2 updated 17.03.2020
- increased bumpstops springs values
- lowered car height (graphics)
- adjusted hood cam
- corrected interior gauges brightness when lit (CSP only problem)

v3.1 updated 17.03.2020
- corrected downshift time
- tweaked chrome, rim and tyres materials
- VAO patch (thanks to RealAKP)
- skins with CSP materials
- PBR interior materials (CSP only)
- exhaust smoke (CSP 0.1.47 or above only)

v3.0 updated 11.02.2020
- adjusted suspension setup
- tweaked aero (ACCR v2)
- corrected downshift time
- tweaked EDL config
- fixed lights
- tweaked shaders
- updated previews
- regenerated LOD files
- moved config file into main folder structure

v2.0 released 18.02.2019
- new aero (ACCR v2)
- new tyres v10 (street, semislicks)
- new tyres textures by RealAKP
- new LODs .kn5 files
- new perfect collider by RealAKP
- tweaked suspensions setup
- added brake bias option in setup
- no clutch pedal (real car does not has it)
- tweaked ABS, TC, EDL
- corrected gear-change times
- adjusted differential
- corrected rims dimensions to match stock car
- corrected final ratio with tyres compensation
- added red backlight in central console
- updated skins with baked AO map by RealAKP
- updated Content Manager previews
- fixed AI engine brake on downshifts
- added skin template by RealAKP
- added damage and dirt textures by RealAKP
- added visual damage (bonnet)
- added deforming bonnet (only with Shaders Patch)

v1.4 updated 20.12.2018
- added LODs .kn5 files for better performance
- added lights with custom emissive shader
- implemented tyres extended ray-tracing
- corrected OEM suspensions setup
- fixed hands and steering wheel out of synch

v1.3 updated 30.10.2018
- revised aero
- tweaked suspensions
- adjusted differential
- corrected autoclutch profiles
- corrected engine idle rpm
- adjusted car inertia
- new onboard cameras
- updated ambient shadows

v1.2.2 updated 10.09.2018
- corrected car fuel consumption

v1.2.1 updated 25.08.2018
- adjusted tyres shader

v1.2 updated 21.08.2018
- Added digital instruments

v1.1.1 updated 18.08.2018
- Adjusted car body shaders

v1.1 updated 14.08.2018
- Adjusted wheels graphics offsets
- Reworked suspensions
- Adjusted toe-out in setup.ini

v1.0 released 24.07.2018
- Initial release

Setups

There are no setups for this car.

Sessions

This car has been used in 0 sessions.

Tyres

  • Semislick (SS)
  • Hankook Optimo (ST)

Specs

  • Acceleration: 6.7 s 0–100
  • BHP: 247 bhp
  • Power Ratio: 6.15 kg/hp
  • Top Speed: 250 km/h
  • Torque: 320 Nm
  • Weight: 1520 kg

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